With the current wave of negativity I figured why not lighten the mood and see where all you wonderful folks are at paving the way to a new and free digital world.
So here goes, list your projects and how far into them you are. Are you all ready if the network becomes functional within the next month?
Share your dreams and vision for the future!
(make some noise, has been way too quiet in here lately! )
While I appreciate the motive of lightening the mood on the forum ā¦ giving away our project ideas isnāt a good way forward ā¦ the fact that many wonāt give them away is however testimony in and of itself that we are very hopeful for the network.
As for how far and when, i suspect that most are waiting for beta as bootstrapping with Maid means we need price to moon a fair bit + API changes arenāt helpful for development ā¦ so the waiting game is still in full swing.
Hoping:
1.) 3-6 months for full Fleming
2.) 3 months for Maxwell (beta?)
3.) 6-12 months to get network advertised and launched
4.) price appreciation in SaNTās == starting development of new network projects.
So, my speculation is that we need 1-2 years before many projects are going to get really underway.
I agree this isnāt necessarily a good way to get an accurate picture or to foster positivity, but evenso Iāll contribute:
vdash is a tool for monitoring your node(s)ā activity, performance, earnings etc based on the node logfile(s) in a terminal (so itās a character based GUI). It already works with the existing testnets but will need updating as the logfile formats change up until launch. It will also need enhancing to include extra metrics such as SNT earnings which are not yet available in the logfile.
None of the work to keep vdash useful or add features is difficult or time consuming for someone reasonably familiar with or interested to learn Rust, but Iām not able to commit to do that. Iāll do bits when I can but would be happy for others to contribute PRs or if somebody wants to fork and take over.
In fact maintaining vdash would be a good way to learn Rust if anyone is interested (and Iāll be happy to help if you get stuck). Note that you could also earn crypto by doing this because I believe enhancements would currently qualify for funding by the Bamboo Garden Fund.
It can be hard to build on shifting sands but there a lot of potential for plugging in existing projects at speed, once the diff is clear.
Itās also increasingly simple to realise an idea.
Iāve been pleasantly surprised this past week how well Rust has evolved ā¦ the feedback on errors is extraordinary and what is available now as resources and basic elements, is well advanced from my last pass.
There was a post last week wondering about what was possible for a GUI for the CLI, and instead of internalising all the nay saying about how hard everything is, I did a search for āRust GUIā that had me fall into this video channel
which is very much monkey see : monkey doā¦ copy paste and it works examples.
More of the reference for that at
and has me a way towards something that should work for those who push buttons - on Linux - though Iāve yet to get my head around the idea of cross platforming!
Perhaps the most important tools will be those that enable others to transition from what exists already on the unsafe internetā¦ its going to be fun to see what appears from where
Canāt wait to see what comes out as soon as its possible to get something up and running. Going to be the wild west once again :). A new frontier waiting to be discovered!
Iām still working on a fully decentralised search engine, but have had a lot of other things eating into my time.
However, the lack of network hasnāt really slowed me at all, because the nature of it is that a lot of the work is designing it in such a way that anyone can deploy their own (search engine,) in order to link to others, so an easily customisable front end is key.
In the absence of the network Iām just using Javascript objects as key:value stores, instead of (multi)maps, so it can easily be reverse engineered again when the JS API arrives.
That being said, it wonāt be ready any time soon.
Useful parts of it should be not too far away though. Iāll try and publish as I finish them, but for some reason Iām still in the version control mindset of an audio engineer, rather than github world!
If youāre wanting positive vibes, working on this project has made me think that the Safe workflow, if used in the way I think it can and should be, will be revolutionary in itself. The more you get into it, the more servers just seem like the most annoying thing in the world!
One thing I was just thinking of is, if anyone remembers I had a 8-bit game where Jammy navigated a zomberry ridden post apocalyptic landscape and the game was linked inside the logo of the first JAMS Demo.
I eventually added a coin you could collect through the game but I would like to make those actual SN Tokens someday.
What kind of model do you guys think could allow people to play for small amounts of SN Token?
I was thinking you pay whatever amount you want up front for the game and you can collect all of it back coin by coin through the game and the game could still be a profit to the creator by collecting PtD. Thoughts?