Officially, Safe Exchange - Crowdsale

Finally got a chance to read the whitepaper.

This is something like counterparty inside of safe. I have been thinking about this in the last year non-stop. Great to see it happening.

One thing I would make an emphasis, trust should be generated via transactions. For every transaction, it has a chance to give him + trust or return - trust. This is obviously abusive. Dota 2, LoL, CSGO, TF2 all has reputation build in, and only can be earned by completing a competitive match. But it only can be graded once per player. So back to safe, how about one account | one trust. Transaction trust should not be bought nor sold.

So what does safex account will look like?

Few weeks ago, I reworked on a excelsheet - DnD character account with reputation system, 52 weeks calendar, todo list, anti-list sheet, do not break the chain, and self-review. They all add up, and expose your strengths, and weakness in your areas. The performance is awful but likewise, it was a prototype for a decentralized global ID system, that anybody can see/review personal/anonymous identification.

What if we give an account 5 options to build a reputation system; Ethics, Morals, … When user gives an review, it creates a 5 point graph. Users obviously want to see account before purchasing. With this, it can see the person’s reputation, reviews, 5 point graph, work history, resume, and his transaction (if desired). Why 5? Because 2-3 isn’t enough to provide information, and nobody has time to response more than 5 questions.

This account creation is pluggable into any of the safe apps like games.

Why recreate new account when one should sufficient?
Why recreate reputation system in every game, when one account will do?
Why rewrite a job application when one could look at his profile?
Why submit/print resume when one could give him a link to his account resume?

List goes on…

1 Like