for the first 10 years the farming of new coins will be in full force . so this isn’t a problem for the first 10 years, which in the next 10 years a hell of a lot of stuff is likely to happen
Any ideas that are thought of now are not needed for the next 10 years , because there isn’t any problem for the first 10 years, and 10 years will dramatically change perceptions and needs, especially being able to see the network function and see exactly where the problem areas might be. On a network that is intended to be constantly updated and improved as time goes by depending on the information it gets it seems like a long enough time to come up with solutions , once there is solid information regarding the subject
There might be the need for GETs to charge but in 10 years time most people who have joined the network will already have coins and it might be possible to set micro amounts of coins for GET’s and it could after how ever many years be changed to that system, or adapt one of hundreds of possible solutions in the years to come
but charging for GETs on the network to begin with, only for a problem that isn’t even proven a problem that might occur in 10 years time would completely restrict adoption of the network, a network that with growth becomes more powerful, secure and lowers entry level requirements according to the post you have just posted.
As mentioned before we have :
private data that will earn farmers zero . if we say that 10% of the network as an estimate is private data, which i think for a network offering the most secure option for data ever to come out is a pretty low end estimate.
considering private data is going to cost more than public data, if it costs 2 times more that public , you are going to have 20% of coins spent every day not farmed at all.
you also have vast amounts of information on the network that will earn farmers of that information less than the cost to put that information there. How many views of the piece of data until it has effectively broken equal? no one quite knows yet but it could be in the many 1000’s possibly . The more popular the network the more requests for data , so over a period of time, it could be possible that if 100,000 people are on the network a certain amount is paid, but when that doubles the farming reward is halved , twice as many people accessing data so earnings would remain roughly the same.
Not a clue how much of a percentage of data that will be because just like this discussion its highly speculative and not even launched yet so impossible to get any realistic numbers but a low end estimate of 5%
we would have a 25% of coins spent every day are coins that will likely contribute to the payment of farmers. (this doesn’t include break even data)
Kryders law will have somewhat of an effect on the data as well, don’t know right now if positive or bad that the rising average node size will do to the mechanics, pretty sure you could argue for both sides currently .
Popular data is cached , so there will be a maximum amount of rewards per day for any piece of content no matter how many views it gets, preventing any app or piece of data earning many multitudes of safecoin more than data that is far behind it in views.
this puts a huge cap on popular data earnings on a daily basis. How much? we don’t know because the network isn’t running yet.
There has been talks about planning the option in the future to delete data , which might incur a cost , over a long time period how much % of data a day would be paid for to be deleted? again unable to speculate accurately but could contribute a nice % of daily data contributing to the rewards paid to farmers
This currently is a 10 year problem which cannot be verified or detailed as an actual problem until the network is running for at least a while really . until the network is functional as it should be and analysis of the data can be done.