Early demand, and effect on storage costs, after launch

50% buffer? Nice.

if sacrificial_chunks < (.5 * primary_chunks):
    increase(farmers_rewards)
else:
    decrease(farmers_rewards)

Now I begin to see how Proof-of-Resource works. There is data there, but it’s sacrificial. So the resource must always be there, otherwise the data would be gone.

EDIT: Upon further reflection, that should be 33% buffer, and the first line should be:

if sacrificial_chunks < primary_chunks

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