The arguments against PtP have now shifted to saying it would be gamed, and that wealthy entities would be able to exploit the system. That, is a massive assumption which you need to justify, and in any case would just leave us where we already are.
@TungSvard contradicted me by saying PtP isn’t about disintermediation or democratisation, when that is exactly why I support it. This relies on it not being gamed like the current system, I agree, but I maintain this position because I have not heard any convincing argument to suggest it can be gamed in that way. In the very way which is rampant today.
If you believe it can be gamed, you are making assumptions that the level of reward will be greater than the cost of gaming it. You need to think that through and present a case for how it can be gamed this way. Saying they can promote their content assumes the returns will be enough to cover the costs of uploads, promotion, developing centralised control and infrastructure etc. All costs that individuals watermarking their content can avoid or keep to a very low level if they are not attempting to game the system. This is the AFE of SAFE (Access For Everyone).
Current IP enforcement and distribution models allow gaming like this only because they allow the content and the creators to be captured and controlled. Those in control are able to create artificial scarcity, a very small number of highly promoted products controlled by an even smaller number of centralised entities (previously EMI-like and Hollywood-like, increasingly Spotify-like). These entities control and corner the market. This is the gaming you speak of in action, but they can only do this because they control both sides - production and consumption.
With PtP you cannot control things in the same way because network flattens the reward curve making it hard or impossible to game to this extreme degree. Gaming may exist, but as we know, some will always find a way - that’s evolution - but I see gaming of PtP as insignificant rather than defining the system. Because so far no-one has explained a scenario that shows that those with spending power will be able to spend their way to profit at scale.
People just say it will happen, and that isn’t adequate because IMO gaming of this kind on SAFE with PtP is not IMO scalable! For example:
- spamming content (spamming GETs to gain PtP rewards for my content) is useless due to caching, so…
- instead they pay to upload lots of copies to reduce caching and increase the hits per copy. Er, can you see why this doesn’t work! Because you are paying the network to PUT, and that is where the rewards come from. Also, the rewards are designed to be small (and shared - so gamers can only take more of a small pie). The PUT costs are kept small, but enough to pay for the network’s resources and for the cost of PtP (that’s in the proposals if you dig them out of the discussions), but given you would be chasing a bigger portion of a small pie, rather than getting others to put their money into making a bigger pie for you, gaming is a zero-sum game and you lose by trying it. Beautiful
If you disagree, please attempt to demonstrate how this system is game-able. Don’t just say it is.
Caching, and keeping the rewards small (too small for those big inefficient wealthy parasitic organisms to sustain themselves) and spread widely among lots of indpendent creatives who are not necessarily able to live off them, but who are helped and empowered. Liberating creative people from highly controlled and centralised distribution routes will lead to new structures and models we haven’t imagined. This is what I mean by dis-intermediation and democratisation! 