Because of the discussion about gaming or PtP I was just thinking about the farming reward and that it’s indeed gamble I’d think
So I would think that gets should involve a cost to mitigate this… Cost doesn’t need to mean safecoin but could be computational cost as well - so if with every get you’d get a computational challenge (something someone requested to be computed by the network => decentralised computing) that you need to resolve before the next get there would be a cost involved in performing gets and at the same time we’d have decentralised computing implemented in the network
when more than (e.g.) 17 gets get the same computational task the network is charging too much for computation and if its less than 12 computation is too cheap because the network is flooded with them
If someone wants to game farming or PtP (ptp would be less profitable than the farming reward I’d assume) he’d supply a lot of computing power and would have a cost there +the network / the world would benefit from the computing capabilities too which would mitigate the impact/attack vector
Ps: might just be a mind fart … It just was something that occurred to me and I thought I’d share my thoughts (and if the computational stuff is handled by the client libs automatically the implementation would be in Rust and platform independently and independent from the language used by the app/website… Just something that happens automatically in the background