Decentralised MMORPG on the SAFE network

Well I wrote a small article over here, about how things should be static and such.

Here’s the fact, how do we have decentralized mmo without servers? I know there are couple proposal solutions in this thread: Build safe-server. or build a new system on top of safe where you temporarily feed extra resources into the network, the network takes that resource and turn into memory pool. or just use p2p IP system, like halo online. Piston is a good place to start.

And if we were to build this, we need keep it simple then extend outwards. The decentralized mmo would be like gary’s mod. Everybody could plug into the world, and do crazy things with it. So we need build a new software that does almost identical to gary’s mod in a sense. It doesn’t have to be gary’s mod. Gary’s mod is actually a really close identification to what you guys are talking about.

Also, if you wanted to build a planet, just keep in reminder that it cost to PUT things in safenet. So building a planet will be exorbitant costly, compare to building a house. It is all about the size of the file. We need to build that maximize efficiency, while minimize the resource size.

Oh you wanna build a new universe, that’s gonna cost you 1 million safecoin. Would anybody do that, no.

Building decentralized mmo begins with a single step. Tron style. I already said all of this in the link so I’m going stop here.

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