@happybeing Do you remember arcade machines? They require coins/tokens to play.
What if the App earns “based” on PUT requests?
Online Game Example
- When personal data is PUT through the APP, (high score, character stats, items, etc…) the player is charged Safecoin by the Network as normal.
- The personal data is owned by the consumer, and therefore does not burden the App with storage costs.
- At the same time, 10% of PUT “revenue” is directly accounted for using this method.
I hope this makes sense. I haven’t figured out the logistics because I’m not a dev, but I think this could work.
Credit to @bcndanos for suggesting PUT instead of GET.
Going outside the box…
I don’t think the above model will work for all Apps, because some don’t use a PUT function, but I’m wondering if there is a way to make it possible.
Music App Example
A music App offers a list of songs, watermarked by various artists. The user gets to stamp the song with a “LIKE”, which means they send a PUT through the App. Now we can apply the model above. And if they want to support the Artist directly, they can “TIP” them through their watermark address.
It’s a win for the App Dev, to aggregate independent song artists, and a win for the Artist to earn income directly. I think artists would be encouraged to join this kind of App, gaining more exposure.
Again, I don’t know how the logistics will work but it could be possible?
Why would farmers agree to the above model?
I’m glad you asked. Apps are key to mass adoption. I strongly stand behind this statement.
If it weren’t for killer Apps, farmers would have a lot less data to look after. If PUTS became insanely cheap, the App Devs wouldn’t make much, but it’s still directly accounted for in terms of usage, without the opportunity to spam the Network with artificial GET requests.