Well the process is for rewards is
- Farmers
- do we attempt a coin issue. This will only be true approximately once in 1/FR GETs
- If attempt is done then
- a coin address is calculated
- is this address vacant (that is no coin exists at that address). If it is vacant then issue coin (this is how the scarcity factor works)
- APP Devs
- Is there an APP reward address associated with this GET
- If there is then do we attempt a coin issue. This only occurs in approximately 1/(10*FR) GETs that are for APP devs
- If an attempt is done then
- a coin address is calculated
- is this address vacant (that is no coin exists at that address). If it is vacant then issue coin (this is how the scarcity factor works)
- Core Devs (Maintainers)
- Do we attempt a coin issue. This only occurs in approximately 1/(20*FR) GETs
- If an attempt is done then
- a coin address is calculated
- is this address vacant (that is no coin exists at that address). If it is vacant then issue coin (this is how the scarcity factor works)