I would have expected farming would be far harder to game due to the requirement to provide verifiable resources to the network, gain age, and not misbehave in order to reveive rewards. If it were easy to game farming, it’d be a significant threat to the network.
Creating a bunch of new / zombie clients to get specific data in order to capture rewards intended for content creators, if not prevented, could make the rewards to genuine creators irrelevant, and hugely burden the network. The threat of this in a badly designed system is, I would think, a far bigger threat than relying on user controlled micropayments to support valued content.
Maybe such potentially damaging gaming could be reduced through methods such as preventing clients getting the same data frequently, but anything that generates reward without cost (e.g. data agnostic rewards on getting data) is going to be significantly more profitable / easy to game than something that provides rewards in exchange for providing value (farming).
I hope that can be avoided, e.g. by farmers rewards being aggregated across similar aged / performing nodes, rather than nay easily gamable mechanism. As you say, caching will help significantly, but certainly best to design out bad incentives if a healthy network economy is desired.
I also wouldn’t want to see the current way of doing things migrate to the Safe network, but the decentralised infrastructure and microoayments of the Safe Network will significantly help here.
Yes, seeking rapid adoption is important, but poor incentives that lead to misalocating resources and increasing strain on the network wouldn’t help adoption in a healthy way, and this is what would happen if a poorly designed Pt* system were used.
The concept is good, but gaming isn’t something to be shrugged off, as it could be actively harmful vs not having a Pt* system.
My worry is that if this is done without sufficient safeguards, there’s a real risk that Pt* will do more harm than good. If the gaming scenarios can be avoided / minimised, then I agree that it’s good to incentivise people to produce popular content, but I think it’s far more likely that people could incentivise content they like through micropayments.
I guess how BAT works with Brave is a good concept to consider. If BAT was given out to people based on bandwidth usage / frequency of access that bots could generate, it’d be pointless, and that’s likely the case here too.