Price discovery for purchase of network resources

I don’t recall seeing this mentioned in the docs (sorry if I missed it) but this is a rather ingenious way of looking at it and handling it. It is all based on supply and demand. The more popular the network the more demand, the higher the cost (ie number of safecoins to farmers) until more and more farmers come on board and the demand is met and we have excess resources. The price goes down (ie the number of safecoins farmers get) and perhaps some farmers stop farming for a while. If we don’t need the space we don’t need the space. It’s self correcting if I’m understanding you right. The trigger for more safecoin creation is low available storage space. The level of safecoin creation increases until we have the correct amount of space (some amount above usage for the avg number of new folks coming on board). This is a great way to handle huge influxes of popularity and times when interest is waning.

How does this keep safecoin’s value stable? You will always have supply and demand issues with who wants safecoin and who doesn’t. But what this does is add safecoin to the ecosystem when the demand is high. I’m not an economist by any means but this seems like a good thing when trying to stabilize things.

The farming rate is what is always in flux if it is done like this…